Glossary
Chess Terms Explained
Every chess term you are likely to meet, explained in plain English — what it means, a concrete example, how to spot it over the board, and the mistake most players make with it. 27 terms, no jargon assumed.
Tactics
Short, forcing patterns that win material or deliver mate.
Back-rank mate
A back-rank mate is checkmate delivered along the first or eighth rank against a king trapped behind its own unmoved pawns.
Discovered attack
A discovered attack is when moving one piece unveils an attack from a long-range piece behind it.
Discovered check
A discovered check is a discovered attack where the unveiled piece gives check, forcing an immediate response.
Fork
A fork is a single piece attacking two or more enemy pieces at the same time, so the opponent can only save one.
Greek gift sacrifice
The Greek gift is a bishop sacrifice on h7 that rips open the castled king before a knight and queen attack.
Overloaded piece
An overloaded piece is defending too many things at once, so attacking one of its jobs wins the other.
Pin
A pin is when a piece cannot move without exposing a more valuable piece behind it on the same line.
Skewer
A skewer attacks a valuable piece so that when it moves away, a less valuable piece behind it is captured.
Smothered mate
A smothered mate is checkmate by a knight against a king completely surrounded by its own pieces.
Windmill
A windmill is a repeating cycle of discovered checks that harvests material with each turn of the wheel.
Zwischenzug
A zwischenzug is a forcing in-between move played before the expected recapture, changing the outcome of an exchange.
Strategy
Long-term ideas about position, structure and timing.
Battery
A battery is two or more long-range pieces stacked on the same line so their power combines.
Initiative
The initiative is being the player making threats while your opponent is forced to react.
Outpost
An outpost is an advanced square, defended by your pawn, that no enemy pawn can ever attack.
Prophylaxis
Prophylaxis is preventing your opponent's plan before they can carry it out.
Tempo
A tempo is a single unit of time — one move — and gaining or losing one often decides the opening.
The exchange
The exchange refers specifically to the difference between a rook and a minor piece — about two points.
Rules
How the game actually works — including the rules people get wrong.
Castling
Castling moves the king two squares toward a rook and jumps the rook to the king's other side — the only move where two pieces move at once.
Check
Check is a direct attack on the king that must be answered immediately.
En passant
En passant lets a pawn capture an enemy pawn that has just advanced two squares past it, as if it had moved only one.
Promotion
Promotion is a pawn reaching the far end of the board and becoming any piece you choose — almost always a queen.
Stalemate
Stalemate is when the player to move has no legal move and is not in check — the game is an immediate draw.
Underpromotion
Underpromotion is promoting a pawn to something other than a queen — usually a knight.
Endgames
Techniques that decide games once most pieces have come off.
Openings
Ideas that shape the first phase of the game.
Learn these patterns on the board
Reading a definition is the start. To actually recognise these patterns in your own games, drill them: solve tactics puzzles that use them, review your games to see which ones you missed, or ask the coach about any position you do not understand.