Tactic
What Is a Windmill in Chess?
A windmill is a repeating cycle of discovered checks that harvests material with each turn of the wheel.
Definition
A windmill — sometimes called a see-saw — is a devastating pattern where a rook and bishop combine to produce discovered check after discovered check. The rook checks, the king is forced to respond, the rook swings back capturing material with another discovered check, and the cycle repeats. Because the defender must answer each check, they can only watch as their position is stripped bare.
Example
A rook on g7 supported by a bishop on the long diagonal moves away with discovered check, forcing the king to h8. The rook returns to g7 with check, capturing whatever sits there on the way — and the process repeats along the seventh rank.
How to spot it
- You need a rook deep in enemy territory plus a bishop giving the discovered check behind it.
- The enemy king must be confined so it shuttles between two squares.
- Count the material you can collect before the cycle runs out.
- The most famous example is Torre against Lasker, Moscow 1925.
The mistake most players make
Breaking the cycle too early to grab a piece without check. The whole point is that every move is forcing — the moment you give the defender a free move, the windmill stops.
Frequently asked questions
What is a windmill in chess?
A windmill is a repeating sequence of discovered checks, usually with a rook and bishop working together. Each cycle the rook moves away with check, then returns capturing material with another check, leaving the defender no time to escape.
Related terms
Practise this pattern
Definitions stick once you have seen the pattern in a real game. Solve tactics puzzles to train recognition, review one of your games to find where it came up, or ask the coach to explain it in a position you are looking at.